AI Insights · Timothy · April 2024
Top 5 First Person Games on iOS in Australia Q1 2024
Explore the performance trends of the top 5 first-person games on iOS in Australia during Q1 2024, based on data from Sensor Tower.
In the first quarter of 2024, the top 5 first-person games on iOS in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how these games fared:
Call of Duty®: Mobile
Throughout Q1 2024, this game saw significant fluctuations in its weekly revenue, starting at around $185K at the beginning of January and dipping to approximately $63K by the end of the month. However, revenue rebounded in March, peaking at $193K in the final week. Weekly downloads remained relatively stable, ranging from around 5K to 7K, with a slight increase to 6.7K at the end of March. Active users hovered between 58K and 66K, showing a slight decline mid-quarter before stabilizing.
Minecraft
This popular game maintained a steady weekly revenue, fluctuating between $30K and $38K. Downloads saw a slight decrease from 1.7K in early January to about 1.3K by the end of March. Active users remained robust, averaging around 100K throughout the quarter, with a minor dip in February before recovering.
Hunting Sniper: Showdown
This game experienced a notable peak in revenue in mid-January, reaching $27K, before gradually declining to around $10K by the end of March. Downloads also saw a significant drop from 17K in early January to roughly 2.8K at the end of the quarter. The number of active users followed a similar trend, peaking at 20K in mid-January and falling to approximately 5.5K by late March.
Blackjack 21: Blackjackist
Revenue for this game showed a positive trend, starting at $9.8K in early January and climbing to $15.5K by the end of March. Downloads saw a spike in late January with 3.6K, before settling around 1.9K in the final week of March. Active users increased from 4.4K at the beginning of January to 5.2K by the end of March, indicating growing engagement.
Chapters: Interactive Stories
Revenue for this game was relatively stable, fluctuating between $8.3K and $12.7K throughout the quarter. Downloads, however, showed a decreasing trend, starting at 1.2K in early January and dropping to about 600 by the end of March. Active users also declined from 3.5K to around 2K over the same period.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's website.